VRchaeology: Pt 2 Archaeology and Heritage Experiences - Ep 18

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In this week's episode, we go into part two of our discussion about archaeology and VR! This episode we go into two specific educational and fun VR experiences from the University of Illinois and the EMOTIVE project.

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Does A Donut Have Agency? - Ep 16

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In this episode, we discuss agency and the theory of agency by exploring the conceptual definitions as to what is agency, agency in archaeology, and the contingencies of agency. Tune in as we go back and forth about this sticky subject!

Side note: stick to the post-outro song for a little surprise

Sources

  • Dobres, Maria-Anne and Robb, John, 2000. Agency in archaeology.Gardner, Andrew. 2007. Agency.

  • Rizvi, Uzma. 2011. Archaeological Encounters: The Role of the Speculative in Decolonial Archaeology.

  • Silliman, Stephen. 2001. Agency, practical policies and the archaeology of culture contact.

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Find this show on the educational podcast app, Lyceum.fm!

South Indian Archaeology feat. Shobhna Iyer - Ep 15

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In this week's episode, we sit down with Stanford Ph.D. candidate, Shobhna Iyer where she discusses how she became impassioned with archaeology in South India, her area of interest, and current experiences in her Ph.D. program.

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Find this show on the educational podcast app, Lyceum.fm!

VRchaeology: Intro - Ep 14

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In this weeks episode, start part one of our discussion about archaeology and VR! A very abbreviated explanation of VR, it’s integration into archaeology, and what we think of its impact in archaeology. We will continue our discussion of VR being used in archaeology as well as Archaeogaming in the following parts!

Sources

  • Schroeder, R., 1996. Possible worlds: The Social Dynamic of Virtual Reality Technology. Boulder: Westview Press.

  • Sivan, Y., 2008. 3D3C Real Virtual Worlds Defined: The Immense Potential of Merging 3D, Community, Creation, and Commerce. Journal For Virtual Worlds Research, 1(1). Available at: https://journals.tdl.org/jvwr/index.php/jvwr/article/view/278

  • Sutherland, I.E., 1968. A Head-mounted Three Dimensional Display. In Proceedings of the December 9-11, 1968, Fall Joint Computer Conference, Part I. AFIPS ’68 (Fall, part I). New York, NY, USA: ACM, pp. 757–764.

  • Yee, N., 2014. The Proteus Paradox: How Online Games and Virtual Worlds Change Us-And How They Don’t, Yale University Press.

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Find this show on the educational podcast app, Lyceum.fm!