virtual reality

VRchaeology: Pt 2 Archaeology and Heritage Experiences - Ep 18

2020 I Dig It NAMES.jpeg

In this week's episode, we go into part two of our discussion about archaeology and VR! This episode we go into two specific educational and fun VR experiences from the University of Illinois and the EMOTIVE project.

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VRchaeology: Intro - Ep 14

2020 I Dig It NAMES.jpeg

In this weeks episode, start part one of our discussion about archaeology and VR! A very abbreviated explanation of VR, it’s integration into archaeology, and what we think of its impact in archaeology. We will continue our discussion of VR being used in archaeology as well as Archaeogaming in the following parts!

Sources

  • Schroeder, R., 1996. Possible worlds: The Social Dynamic of Virtual Reality Technology. Boulder: Westview Press.

  • Sivan, Y., 2008. 3D3C Real Virtual Worlds Defined: The Immense Potential of Merging 3D, Community, Creation, and Commerce. Journal For Virtual Worlds Research, 1(1). Available at: https://journals.tdl.org/jvwr/index.php/jvwr/article/view/278

  • Sutherland, I.E., 1968. A Head-mounted Three Dimensional Display. In Proceedings of the December 9-11, 1968, Fall Joint Computer Conference, Part I. AFIPS ’68 (Fall, part I). New York, NY, USA: ACM, pp. 757–764.

  • Yee, N., 2014. The Proteus Paradox: How Online Games and Virtual Worlds Change Us-And How They Don’t, Yale University Press.

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